Quick Jump
Players with this ability have a slightly reduced stamina cost and slightly longer perfect window for jumping snaps. Upgrades with ACC, AWR, and STA.
Mid Zone KO
Defenders with this ability have a slightly improved chance to force catch knockouts and react quicker in any mid-field zone coverage, less than 20 yards from the LoS inside the numbers and 10-20 outside. Upgrades with ZCV, PRC, and AWR.